Science Models K-5

 Category State Standard Models­Models are tentative schemes or structures that correspond to real objects, events, or classes of events, and that have explanatory power. The goal is to help students learn how to make and use many models, including physical objects, plans, mental constructs, mathematical equations, and computer simulations. K-12 State Indicator Fact, Concept, Generalization Winnebago Indicator Activity Evaluation Levels Kindergarten Describe how a model (e.g., photos, maps, globes, illustrations, stuffed animals, toys, and building blocks) can represent an object, living thing, or an event. Toys have similarities and differences to their real counterparts. First Describe how a model (e.g., photos, maps, globes, illustrations, stuffed animals, toys, and building blocks) can represent an object, living thing, or an event. Models have similarities and differences to their real counterparts Second Describe how a model (e.g., photos, maps, globes, illustrations, stuffed animals, toys, and building blocks) can represent an object, living thing, or an event. Pictures and drawings can be used to represent features of objects being described. An object’s motion can be described by tracing and measuring its position over time. Models are structures that are similar to real objects in some ways. Models may be missing detail, different size, or not able to do all of the same things. A model though different from the real thing can be used to learn something about the real thing. Create a model, graph, or illustration that represents an object, living thing, or an event. Explain and answer questions about a model and how it represents an object, living thing, or an event. Third Describe how a model (e.g., photos, maps, globes, illustrations, stuffed animals, toys, and building blocks) can represent an object, living thing, or an event. Models are structures that correspond to real objects, events, or classes of events. Explanations are based on observation derived from experience or experimentation and are understandable. Data can be organized by time: before, during, and after an event/interaction. Create a model, graph, or illustration that represents an object, living thing, or an. Explain and answer questions about a model and how it represents an object, living thing, or an event. Explain procedures or ideas in more than one way (e.g., sketches, charts, and graphs). Fourth Describe how a model (e.g., photos, maps, globes, illustrations, stuffed animals, toys, and building blocks) can represent an object, living thing, or an event. Fifth Describe how a model (e.g., photos, maps, globes, illustrations, stuffed animals, toys, and building blocks) can represent an object, living thing, or an event. Observe and develop models (e.g., physical, mathematical, mental, and computer simulations).