Topics
Problem solving, pattern recognition, solve a smaller problem to solve a bigger one, trial and error, process of identification/elimination, reasoning, representation, communicationFocus Questions
How do magicians create trick?
Does mathematics have something to do with magic?
Is there magic?
How do you solve problems?
Do you want to learn some card tricks?
Concepts
Problem solving, communication, connections, reasoning and proof, and representation
Problems can be represented with drawings.
Problems can be solved with trial and error, process of identification and elimination.
Patterns can be extended.
Reasoning can help us solve problems.
Solving smaller problems can help solve larger problems.
Prove a procedure will work for all possible combinations.Numbers and operations, geometry, algebra, measurement, and data analysis and proof
Properties of squares and rectangles.
Information that is scaled maintains its value and proportions.
Multiples and factors
Determine all possible combinations for arrays of cards.
Overview
Students will observe card tricks, develop strategies to create the same results, explain why they believe their procedure is accurate, prove that their procedure will obtain the same results for all possible combinations and communicate their reasoning and results in a convincing manner.Activity Sequence
Activity Procedure
Before
- Ask the students if they want to learn how to do card tricks?
- Tell them that is what you are going to teach them and you want them to try and figure out why the trick works.
- Have the students move so that all can see what you are doing.
- Ask them to watch closely to see what you are doing so they will be able to figure it out.
- Deal three cards in a row face up, then three more cards in a second row also face up, and finally deal three more cards in a third row face up (3 x 3 array). Have the cards overlapping in each column so that each card can be identified and so you can pick each column up quickly.
- Ask a student to pick a card from the array and memorize it but don't tell it to anyone. Then ask him or her to tell you which column it is in. Pick up each column so that the column the student select is placed on the top of your pile face down.
- Deal the cards again so that the last three cards you picked up are on top of the deck and will be dealt into the top row. Continue to deal the cards until you have an array the same as the last time only the cards are rearranged.
- Again ask the same student to tell you what column the secret card is in.
- Pick up the cards again so that the column the student selected is on top.
- Pretend like you are not sure if the trick will work and tell them that when you slap the deck the magic card will come to the top. Slap the deck and turn the top card over.
During
Do and Prove the 3x3 card trick
Still During
- Ask the students to explain how they are convinced that their procedure will work for all the cards.
- Have each share their ideas until all that are different have been shared.
- Ask them what problem solving strategies they used. Ask them if they used trial and error. For what and when. Ask the what other process they used to prove that all cards could be accounted for and that no matter what card was picked they would be able to identify it. If they cant tell you the name of the process but describe it, then give them the name process of elimination or identification. Ask them why that name is appropriate of not.
- Ask them how they communicated their strategy. Did they use an array and show where each card was over time? If not show them how they could record their procedure in this manner
After or Connections
Robert Sweetland's Notes ©