The Simpsons and their Mathematical Secrets - 2014, Bloomsberry: New York. pages 213 ages 12+.
Excellent story for anyone that is a fan of the Simpsons, interested in mathematical ideas, trivia nut, Futurama fan, or people that are interested in stories behind the scene stories.
Chasing Vermeer - 2004, The Wright 3 - 2006, The Calder Game - 2008. ages 10-14.
Excellent realistic fiction mystery with themes of art, archetecture, friendship, and pentominoes.
See also Chasing Vermeer - A new character, Tommy, joins Petra and Calder for three adventures in urban Chicago. Includes logic, mystery, and Pentominoes go 3-D, many math themes, great read for intermediate, middle school, and others.
Carry on, Mr. Bowditch - 1955, Houghton Mifflin Company: Boston. pages. middle level.
Excellent historical fiction about navigation.
Nathaniel Bowditch, a real life navigator, grew up in Salem, MA when tall-masted ships were the transportation marvels of the day. However, to navigate safely from port to port a sailor needed to know mathematics, astronomy, and cartography. Along with this knowledge they used log, lead, and lookout to navigate the ocean. The plot describes Nat's years of study, observation, and writings that resulted in his successful voyages and publishing of his famous work, The American Practical Navigator (the Sailors' Bible) that was used for many years by navigators. A true New England hero.
Newbery medal winner.
C - 8. ages .